AI Insights · Timothy · July 2022
Top 5 Idler Games on Android in El Salvador for Q2 2022
Discover the performance trends of the top 5 idler games on Android in El Salvador for the second quarter of 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 idler games on the Android platform in El Salvador showcased varied performance trends. This analysis, based on data from Sensor Tower, provides insights into the weekly downloads, revenue, and active users for these popular games.
My Mini Mart from Supersonic Studios LTD saw a significant increase in user engagement. Weekly downloads exhibited a sharp rise, peaking at approximately 5.3K in the week of June 20. This upward trend was also reflected in the active user base, which grew from 1.3K at the end of March to over 9.1K by the end of June. Revenue fluctuated throughout the quarter, with weekly earnings reaching up to $9 in late March, before stabilizing around $4-$7 towards the end of the period.
Idle Lumber Empire by AppQuantum experienced a notable spike in activity early in the quarter. Weekly downloads peaked at over 6.5K in mid-April, while active users surged to around 11.7K in the same period. Revenue showed variability, with weekly earnings ranging from $4 to $27, peaking in mid-June.
Fashion Universe from VOODOO displayed a decline in engagement metrics as the quarter progressed. Weekly downloads began at 3K in late March but dropped significantly to just 21 by late June. Similarly, active users decreased from 5.2K in early April to 688 by the end of June. There were no reported revenues for this game during the quarter.
Cat Paradise by seazusouth also showed a downward trend. Weekly downloads started at 403 in late March and saw a peak of 1.6K in mid-May before declining to 485 by the end of June. Active users followed a similar pattern, increasing to 2.6K in late May before dropping to 1.1K by the end of the period. This game did not generate any reported revenue in the quarter.
Office Fever from Rollic Games had a modest performance. Weekly downloads varied, reaching a high of 1K in mid-June but decreasing to 578 by the end of June. Active users grew from 1.1K at the end of March to a peak of 2.7K in late May, before settling at 1.5K by late June. There were no reported revenues for this game during the quarter.
For more detailed insights and data, visit Sensor Tower.